allureofthestars.com valuation and analysis

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Title Allure of the
Description Allure of the Stars : near-future Sci-Fi roguelike and tactical squad combat
Keywords roguelike, squad, tactical, turnbased, ASCII, browsergame, HTML5, freesoftware, scifi, indiedev, gamedev, Haskell, PCG
Server Information
WebSite allureofthestars faviconallureofthestars.com
Host IP 185.199.108.153
Location -
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allureofthestars.com Valuation
US$955
Last updated: 2023-05-20 04:37:53

allureofthestars.com has Semrush global rank of 0. allureofthestars.com has an estimated worth of US$ 955, based on its estimated Ads revenue. allureofthestars.com receives approximately 110 unique visitors each day. Its web server is located in -, with IP address 185.199.108.153. According to SiteAdvisor, allureofthestars.com is safe to visit.

Traffic & Worth Estimates
Purchase/Sale Value US$955
Daily Ads Revenue US$0
Monthly Ads Revenue US$26
Yearly Ads Revenue US$317
Daily Unique Visitors 7
Note: All traffic and earnings values are estimates.
DNS Records
Host Type TTL Data
allureofthestars.com. A 599 IP: 185.199.108.153
allureofthestars.com. A 599 IP: 185.199.110.153
allureofthestars.com. A 599 IP: 185.199.111.153
allureofthestars.com. A 599 IP: 185.199.109.153
allureofthestars.com. NS 3600 NS Record: ns21.domaincontrol.com.
allureofthestars.com. NS 3600 NS Record: ns22.domaincontrol.com.
allureofthestars.com. MX 3600 MX Record: 10 mailstore1.secureserver.net.
allureofthestars.com. MX 3600 MX Record: 0 smtp.secureserver.net.
HtmlToTextCheckTime:2023-05-20 04:37:53
Allure of the Stars near-future Sci-Fi roguelike and tactical squad combat game Play it in the browser! ===> http://allureofthestars.com/play How it differs from classic roguelikes player manually controls each member of his squad, though often the best tactics is to scout with only one character (a classic roguelike feel) and let others guard important areas the game is turn-based, but with visibly high granularity --- projectiles fly gradually over time with varying speeds and can be sidestepped or shot down; less so explosions that are swarms of projectile particles (turn-based just the same) time passes and factions pursue their goals on a few levels simultaneously, while other floors are frozen (but all are persistent) the same laws of simulated world apply to all factions and all actors, whether player-controlled or AI-controlled; e.g., the same field of view calculation, skill checks, equipment limitations, rules for item and terrain use combat mechanics is deterministic;
HTTP Headers
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