Robot | Path | Permission |
GoogleBot | / | ✔ |
BingBot | / | ✔ |
BaiduSpider | / | ✔ |
YandexBot | / | ✔ |
Title | Allure of the |
Description | Allure of the Stars : near-future Sci-Fi roguelike and tactical squad combat |
Keywords | roguelike, squad, tactical, turnbased, ASCII, browsergame, HTML5, freesoftware, scifi, indiedev, gamedev, Haskell, PCG |
WebSite | allureofthestars.com |
Host IP | 185.199.108.153 |
Location | - |
Site | Rank |
US$955
Last updated: 2023-05-20 04:37:53
allureofthestars.com has Semrush global rank of 0. allureofthestars.com has an estimated worth of US$ 955, based on its estimated Ads revenue. allureofthestars.com receives approximately 110 unique visitors each day. Its web server is located in -, with IP address 185.199.108.153. According to SiteAdvisor, allureofthestars.com is safe to visit. |
Purchase/Sale Value | US$955 |
Daily Ads Revenue | US$0 |
Monthly Ads Revenue | US$26 |
Yearly Ads Revenue | US$317 |
Daily Unique Visitors | 7 |
Note: All traffic and earnings values are estimates. |
Host | Type | TTL | Data |
allureofthestars.com. | A | 599 | IP: 185.199.108.153 |
allureofthestars.com. | A | 599 | IP: 185.199.110.153 |
allureofthestars.com. | A | 599 | IP: 185.199.111.153 |
allureofthestars.com. | A | 599 | IP: 185.199.109.153 |
allureofthestars.com. | NS | 3600 | NS Record: ns21.domaincontrol.com. |
allureofthestars.com. | NS | 3600 | NS Record: ns22.domaincontrol.com. |
allureofthestars.com. | MX | 3600 | MX Record: 10 mailstore1.secureserver.net. |
allureofthestars.com. | MX | 3600 | MX Record: 0 smtp.secureserver.net. |
Allure of the Stars near-future Sci-Fi roguelike and tactical squad combat game Play it in the browser! ===> http://allureofthestars.com/play How it differs from classic roguelikes player manually controls each member of his squad, though often the best tactics is to scout with only one character (a classic roguelike feel) and let others guard important areas the game is turn-based, but with visibly high granularity --- projectiles fly gradually over time with varying speeds and can be sidestepped or shot down; less so explosions that are swarms of projectile particles (turn-based just the same) time passes and factions pursue their goals on a few levels simultaneously, while other floors are frozen (but all are persistent) the same laws of simulated world apply to all factions and all actors, whether player-controlled or AI-controlled; e.g., the same field of view calculation, skill checks, equipment limitations, rules for item and terrain use combat mechanics is deterministic; |
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